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Rogue Reigns Set for October 28th Release, New Gameplay Trailer Unveiled and Steam Playtest also Announced


Indie developer Venn Studios has announced that Rogue Reigns, its party-based dark fantasy roguelike deckbuilder, will launch on October 282026 for PC, Xbox Series XS, Playstation 5, Mobile (android/Ios) and Nintendo Switch 2. Alongside the release date announcement, a brand-new gameplay trailer has been unveiled and players are invited to take part in a limited-time Steam playtest running from August 27 through September 3.  The new gameplay trailer offers a closer look at Rogue Reigns’ strategic combat, party management, character synergies and procedural worlds, giving players a deeper look at the systems that will define each run.

Watch the new official gameplay trailer here.

Get Ready to Play Rogue Reigns

The playtest will showcase the game’s core party-based deckbuilding systems, including strategic combat, character synergies, party composition and the choices that shape each run. Players are encouraged to experiment with different heroes, decks and strategies, then share feedback with Venn Studios as development continues toward release.

You can sign up now via the Rogue Reigns Steam page. Access will be available from August 27 through September 3, giving players one week to experience the game ahead of its October 28 launch.

Sign up for the Rogue Reigns Steam Playtest here.

A Deckbuilder Built Around the Whole Party

At the core of Rogue Reigns is a party-based approach to deckbuilding. Players control three heroes simultaneously, with each character bringing their own deck, abilities and role to the battlefield. Managing the strengths and relationships between the three heroes is central to building an effective party and adapting to the challenges of each run.

Limited rewards and evolving encounters force players to make meaningful strategic decisions throughout their journey, while character synergies and multiple party compositions create opportunities for different builds and playstyles.

“We’ve spent years studying what makes deckbuilders compelling and listening closely to the community around the genre,” said Hugo Neri, CEO of Venn Studios. “With Rogue Reigns, we wanted to build an experience where the entire party matters, every decision can change the course of a run, and players are constantly discovering new combinations and strategies. The upcoming playtest is an important opportunity for us to bring that experience to more players and continue refining the game ahead of launch.”

Built by Deckbuilder Experts, Designed for the Community

Before becoming a game studio, Venn Studios built its reputation inside the deckbuilding community. Through its YouTube channel which now has more than 108,000 subscribers, the São Paulo-based team spent years analyzing the genre, publishing videos about deckbuilders, design philosophy and the systems that make these games work. That direct connection with players has helped shape Rogue Reigns from the ground up. The studio’s ongoing dialogue with fans and genre enthusiasts has informed multiple playtests and design iterations, helping transform the game into a systems-driven experience built with player feedback at its core.

Rogue Reigns Key Features:

 Party-Based Deckbuilding – Control three heroes simultaneously, each with their own deck and role

● Deep Synergy System – Character interactions create layered, emergent strategies

● Meaningful Progression – Limited rewards encourage players to make strategic choices about how they develop their party

● Hand-Drawn Characters, Procedural Worlds – Expressive character art meets generated 3D environments that react to combat

● The Stalker – Something hunts your party across the map. The world reacts before you see it

● 10+ Party Compositions at Launch – High replayability with diverse builds and playstyles

● Proprietary Wildcard Engine – Built from the ground up for systemic gameplay and visual fidelity

● Striking 3D Visual Style – A rare aesthetic in the genre, blending stylization with depth

● Community-Driven Development – Shaped by player feedback across global playtests and events

Players can wishlist Rogue Reigns on Steam and join the upcoming Steam playtest running August 27–September 3. 

Stay up to date on Rogue Reigns via InstagramYouTube, and the official website and don’t forget to wishlist the game on Steam today!


About Venn Studios


Venn Studios is an independent game development studio based in São Paulo, Brazil. Founded by a team of passionate creators and genre enthusiasts, the studio focuses on building innovative systems-driven experiences. Rogue Reigns marks the studio’s debut title, developed using its proprietary Wildcard engine and shaped through close collaboration with a global player community.

Devolver Digital Announces That Shroom and Gloom will Hit Steam Early Access on Sept. 10th


Team Lazerbeam and Devolver Digital have announced that first-person double deckbuilder Shroom and Gloom is hitting Steam Early Access on Sept. 10th. The date reveal was accompanied by a new deep dive from creators Team Lazerbeam that you can watch here

Shroom and Gloom is a unique roguelike about exploring the depths of hand-drawn dungeons and using hundreds of cards spread across two distinct decks to unleash red hot synergies and delicious combos on hordes of grotesque fungal foes. Every enemy you encounter is edible, every attack is infinitely upgradeable and every run is an opportunity for unprecedented levels of card-based chaos.

FEATURES:

  • Use the Explore deck to reveal, search, break, unlock, ignite, feed and fix as you head even deeper into the game’s dark, dangerous and oddly musty dungeons
  • Use the Combat deck to hack, slash, roast and eat the myco-monstrosities that stand between you and the mysterious underground realm known as The Gloom
  • Hand-drawn art collides with rich 3D spaces, dragging you screaming into a surreal, visually striking world of mushrooms and madness
  • Grow and modify your cards infinitely, transforming low level starting cards into powerful attacks, or rare cards into game-breaking superweapons
  • Skewer, season and roast fallen fungal enemies, eating them to restore health or tossing them into a pot and brewing up game-changing soups
  • Hundreds of cards, deep meta progression and scores of unique enemies spread across a dense network of caves and tunnels

You can experience Shroom and Gloom’s imaginative take on dungeon-crawling and deck-building when the game hits Early Access on PC on Sept. 10 – or check out the demo on Steam now for an early taste of the action.

Psychological Horror Veil of Madness Unveils New Demo, Now Playable on Steam


Wandering Wizard and Stormling Studios have launched a new demo for Veil of Madness, the upcoming first-person psychological horror deckbuilding game, offering an early hands-on experience of the game. Alongside the new demo, Veil of Madness has released a new trailer offering a closer look at its eerie world, intense card-based combat, exploration, and psychological horror. The trailer features a voiceover and captions presented entirely in R’lyehian, the fictional language from Lovecraft’s Cthulhu Mythos, further immersing viewers in the game’s unsettling world.

WATCH THE NEW DEMO TRAILER HERE

In Veil of Madness, you take on the role of a doctor who enters the mind of a patient trapped in a coma, only to discover that her condition may be something far more disturbing than an illness. As the boundaries between reality, memory and nightmare begin to collapse, players must navigate a surreal and dangerous mental landscape while uncovering the mystery behind her transformation.

The game’s combat system puts a unique spin on the horror genre, combining first-person exploration with strategic deckbuilding. Players gather unique cards throughout their journey, upgrade their abilities and strategically manage their inventory to survive encounters with increasingly terrifying creatures. Some cards are hidden in secret areas, while others can only be obtained by completing specific quests, encouraging players to explore their surroundings and pay close attention to the characters they encounter.

The new demo gives players an opportunity to experience this combination of exploration, investigation and card-based combat firsthand while getting a taste of the unsettling atmosphere and psychological mystery at the heart of Veil of Madness.

Key Features

  • A Mind-Bending Horror Mystery: Enter the mind of a patient whose coma may be something far more sinister than an illness.
  • First-Person Deckbuilding: Combine exploration and investigation with strategic card-based combat.
  • Build Your Arsenal: Collect unique cards and upgrade them to improve their effectiveness.
  • Explore and Discover: Search for hidden areas, interact with NPCs and complete quests to uncover additional cards and secrets.
  • Face the Horrors Within: Strategically use cards and inventory items to survive encounters with terrifying creatures.
  • Atmospheric Psychological Horror: Explore a surreal world inspired by Lovecraftian horror, mystery and psychological terror.

Veil of Madness is currently planned for release in 2026. The new demo is available now on Steam.

Wishlist and play the Veil of Madness demo on Steam

Wandering Wizard: X | YouTube | Instagram | TikTok 


About Stormling Studios
Stormling Studios is an independent game development firm headquartered in Istanbul, Turkey and represents a compact yet highly creative independent game development firm, initiated by the innovative minds behind the celebrated Lovecraftian titles such as the DARKNESS WITHIN series, CONARIUM and TRANSIENT. Over the years, projects have consistently received accolades for their ability to maintain a captivating atmosphere, deliver stunning visuals, and craft engaging narratives.

About Wandering Wizard
Wandering Wizard is passionately committed to championing indie game developers. We provide a platform for fresh voices, revolutionary ideas, and daring experiments within the indie gaming realm. Embracing the inherent risks of indie game development, we partner with creators worldwide to enrich the global gaming community with inclusive, inspiring, and innovative gaming experiences. wanderingwizard.com

Roguelike Deckbuilder Bannerlands Launching New Demo on August 17th


Bannerlands, the roguelike deckbuilder from Dark Inertia Studios – creators of Age of Rivals – will launch an updated demo on Steam on August 17th, 2026. The new demo brings an updated build featuring new artwork and gameplay features, offering a fresh look at the strategy title as it continues development toward its targeted early 2027 release.

In Bannerlands, players build a civilization one card at a time, forging an empire through a roguelike deckbuilder where war, culture, and economy decide its fate. Each turn, players play cards to strengthen their forces, develop combos, and counter their opponent, adapting their strategy as new possibilities emerge and using powerful late-game cards to turn the tide. Every run is a new campaign, with decisive choices between military conquest, cultural development, and economic power shaping the rise or fall of the empire.

Bannerlands draws on the strategic depth of games like Slay the Spire and Civilization, combining deckbuilding with civilization-building for a fresh take on the roguelike genre. The game can be played solo through PvE campaigns, or in offline and online multiplayer, with players able to lead different rulers, each with distinct strengths and playstyles, and draft from a roster of hundreds of cards, from war elephants and cathedrals to merchants and spies.
 

Watch the Latest Trailer for Bannerlands here.

Steam

 Key features of Bannerlands include:

  • Build Your Empire Your Way. Build an unstoppable engine of culture and wealth, or crush your opponent through military dominance.
  • Discover Powerful Combos. Combine cards to create devastating strategies and adapt to new challenges each run.
  • Solo or Multiplayer. Test your strategies in challenging PvE campaigns, or offline and online multiplayer.
  • Play Unique Rulers. Lead different civilizations with distinct strengths and playstyles.
  • Hundreds of Cards. Draft everything from war elephants to cathedrals, and merchants to spies.

The updated demo, featuring the new artwork and gameplay features will be available to download on Steam starting August 17th, 2026. Bannerlands is currently targeting a full release on Steam in early 2027. 

Players can wishlist Bannerlands now on Steam, and stay up to date with the game’s progress by following Dark Inertia Studios on XDiscord, and YouTube, or by visiting the Dark Inertia Studios website.


About Dark Inertia Studios

Dark Inertia Studios is the developer and publisher of Bannerlands. The company was established by Vijay Myneni, creator of strategy card game Age of Rivals which earned a place on multiple Best of 2017 lists and currently holds a ‘Very Positive’ review score on Steam.

Tactical Deckbuilder Montabi Now Available on Nintendo, Xbox, & PC Storefronts


Indonesian developer Mankibo and publisher Akupara Games have released creature-collector roguelike deckbuilder Montabi on Nintendo Switch 1+ 2, Xbox One + Xbox Series X|S, and PC for $19.99 USD. After months of Trainers building teams and testing runs in the demo, the full roster, city, and campaign are now live to experience today.

Get Montabi Today: 
Steam | XBOX Switch

On a quest to save the city, you’ll tame a roster of unique Montabi, each with their own abilities, in order to battle your way through unforgiving streets. You’ll strategize on a tactical 3×3 battlemap, evolve your Montabi into more powerful forms, and unlock new cards that keep your options fresh — no run ever plays the same way. 

Features:

  • Build Your Deck By Taming – If you’re going to be the big hero and save the city, you’ve gotta get some Montabi! Each Montabi has a unique set of skills, giving you endless combinations for team synergies. Collect equipment and charms and utilize them to chart the path to victory!
  • Evolve, Learn New Skills – Train your Montabi to grow stronger, unlocking new moves to enhance your team’s strategy. As they level up, your Montabi evolve into more powerful forms, gaining new card abilities and expanding your tactical options. If you work together, there’s nothing you and your Montabi can’t achieve!
  • Outsmart Your Opponents – Deploy your best strategies to beat up the bad guys in a unique 3×3 grid-based system. With every Montabi’s unique abilities, you’ll have endless options to outthink the competition and win the day. Just make sure you rest up at a cafe every now and then to recover those hit points!
  • Choose Your Trainer – Select from diverse trainers, each with a unique playstyle. Do you wanna put your team in the perfect position, get right up in their faces and duke it out, or buff up your Montabi with a hearty meal? When the city’s at stake, everyone pitches in! Just make sure to stay safe! Like the king in chess, if your trainer is defeated, the game ends.
  • Try Every Montabi – Choose your favorite of the 22 starters and start battling! Since each evolutionary line has a unique deck, your playstyle options are endless. With 500+ cards to choose from, every run is unique!

Contact Information
richard@akuparagames.com 


About Mankibo
What if there was a place that welcomed everyone, regardless of their background, physical condition, education, or experience? A place where people are treated with respect, compassion, and provided with a safe environment to have fun and create what they believe in—a fun game! And so, here we are—a group of playful Manki, striving to make games accessible for everyone to enjoy. We may not be the best of the best, but together, let’s defy all odds. We hope to inspire other companies to do the same: to open more opportunities for people, regardless of their circumstances.
For more information, visit: Mankibo.com

About Akupara Games
Akupara Games is an indie game publisher based in Los Angeles, California. Using extensive knowledge and experience in development, they support their developers through an involved and personalized pipeline to bring games to communities of players who are looking for their next enveloping experience. Their vision is to help bring stories to life and usher in the next line of gaming classics. For more information, visit: AkuparaGames.com

Pre-Registrations officially open for Deckbuilding Autobattler RPG CookieRun: Crumble

Devsisters, the South Korean developer behind the beloved CookieRun franchise, has opened global pre-registration for CookieRun: Crumble, a lighthearted deck-building auto-battler RPG launching next month. Pre-registration is now live on the official website.

CookieRun: Crumble is a casual RPG that blends collectible character progression, deck-building strategy, auto-battler gameplay, and a healthy dose of CookieRun wit, into a fast, accessible experience built for both active and passive play. The game will be available on Android, iOS, and PC through Google Play Games.

In CookieRun: Crumble, you collect Cookies, build teams, and send their Cookie armies into quick battles across various maps, modes, and competitive formats. Players make the key decisions before each fight, such as which Cookies to bring, how their roles work together, which Pets to pair with them, and more. True to the franchise’s playful spirit, the experience is full of witty character writing and lighthearted humor, even as it rewards players who want to experiment, optimize, and build stronger team combinations over time.

Pre-registration is now open on the official CookieRun: Crumble website. Along with sign-ups, the site offers milestone rewards and random-draw giveaways. As global pre-registration milestones are reached, players can unlock rewards including Crystals, Coins, Premium Cookie Cutters, and more. Pre-registered players will also have a chance to receive CookieRun-themed merchandise through random draw giveaways.

The site also gives players a sweet taste of CookieRun: Crumble before launch, with three pre-registration activities:

  • Party Chemistry Lab: Build a Cookie team and get matched with a suggested playstyle.
  • Crumble Boss Rush Mini-Game: Take that team into a short boss fight, collect Crumbs, and earn rewards based on performance.
  • Treasure Map Event: Solve clues, complete quests, and collect pieces of a missing treasure map to unlock rewards.

CookieRun: Crumble arrives as Devsisters continues to grow CookieRun across new genres, platforms, and formats. The franchise has surpassed 300 million cumulative players worldwide and generated more than $1 billion in lifetime revenue, giving CookieRun: Crumble a large global audience to build from as it introduces a strategy-driven take on the CookieRun universe.

Pre-registration for CookieRun: Crumble is open now at the official websiteCookieRun: Crumble is planned for global launch this July.

About CookieRun: Crumble
CookieRun: Crumble is a casual RPG from Devsisters that combines collectible character progression, deck-building strategy, and auto-battler gameplay into a fast, accessible experience for mobile and PC via Google Play Games. The game features expressive Cookie characters, playful animations, and the lighthearted humor the CookieRun franchise is known for. CookieRun: Crumble launches globally next month.

About Devsisters
Since 2007, Devsisters has built the globally beloved CookieRun universe, enjoyed by more than 300 million players worldwide. The series began with OvenBreak in 2009 and expanded with CookieRun for Kakao (2013), Line CookieRun (2014), the RPG CookieRun: Kingdom (2021), and CookieRun: OvenSmash (2026). The franchise has generated over $1 billion in lifetime revenue. Devsisters continues to broaden the IP with new genres, including CookieRun: Braverse TCG and upcoming releases such as CookieRun: Crumble. Learn more at devsisters.com.

Myth-Inspired Deckbuilding Roguelike RELIEF now available on Steam with a 2-week 15% Launch Discount

2P Games and Billiontail announce that Relief, a deckbuilding roguelike set in a post-Journey to the West world of corrupted deities, urban legends, and overpowered builds, is now available on Steam for the price of $14.99, 15,49€ and will have a 15% launch discount for 2 weeks

Watch the trailer here

ABOUT THE GAME

In Relief, players take on the role of the awakened heir of the Green Bull Demon, fighting through a strange myth-infused world while shaping powerful roguelike runs with cards, artifacts, and high-impact upgrades.

You can choose from five spirit companions, each bringing their own cards and combat identity. Their playstyles range from status manipulation and spirit summoning to stance-switching, fusion-based mechanics, and elemental chain reactions, giving each run a distinct rhythm without losing the game’s core deckbuilding focus.

Roc’s Aid choices appear midway through each of the first three acts, offering powerful run-defining decisions that can dramatically reshape the strategy. With 24 Aid Powers in total, these choices can push players toward safer upgrades or bold, high-risk effects capable of turning an already strong deck into something absurdly powerful.

Another layer of customization comes through Blessings, which let players empower individual cards with powerful enchants earned via the game’s shrine system. With 14 Blessings in total, these effects can alter how cards are played, reduce costs, trigger extra value, or open up entirely new build paths.

KEY FEATURES

  • Choose between five unique spirit companions with distinct card pools and combat styles, ranging from summon-focused and status-driven strategies to fusion mechanics and elemental synergies.
  • Make run-shaping decisions across the early acts with 24 Aid Powers that can radically change their build direction.
  • Master an enhancing system with 14 powerful blessings that can transform simple tools into build-defining powerhouses.
  • Pick from over 1,000 cards and 300 artifacts: Character-specific cards, general cards, and Black Market options combine with a massive pool of artifacts to create near-endless build variety, so no two runs ever feel the same.
  • Repeat a unique 14-day cycle: The adventure spans five acts built around a repeating 14-day cycle, where players strengthen their build in town before venturing outward toward the final boss.
  • Experience over 50 random events inspired by Chinese folklore and urban legends shape each run through risky choices, eerie discoveries, and unexpected consequences.

CONTACT

You can contact us at info@jaleopr.com or via social media (@jaleopr)


ABOUT 2P GAMES

2P Games is a global indie game publisher founded in China by a team of industry experts with over a decade of professional experience. The company is dedicated to discovering and promoting high-quality titles to a worldwide audience. 2P Games has successfully launched several acclaimed indie hits, including Sultan’s Game, The Hungry Lamb, Kotama and Academy Citadel, and R.I.P. – Reincarnation Insurance Program. With a diverse portfolio ranging from deep narratives to intense action, 2P Games continues to bridge the gap between innovative developers and global players.

For more information, please visit 2p.games or join the 2P Games Discord Server.

Demo for Deckbuilder City-Builder Hybrid Little Tree Kingdom Now Available on Steam

Independent game studio Bumi Studio, published under Web Global Gaming, today shares Little Tree Kingdom, a deckbuilder city-builder hybrid available to play as a free demo on PC via Steam.

Watch the trailer here
Wishlist on Steam here

Little Tree Kingdom puts you in charge of a clan of gnomes building a new kingdom on, under, and inside a tree. Each turn, a hand of cards dictates what you can add to the colony: Extend roots, grow branches, build houses, set up mines, or open shops. The goal is to keep the colony’s welfare balanced. Let any of the welfare drop too low, and you’ll lose your colony’s heart. Literally.

But there are dangers to the kingdom. Disasters arrive, phantomlings show up, and what looked like a relaxing city-builder turns into a strategic puzzle where every card matters. Planning ahead and managing resources is the difference between a thriving colony and a graveyard.

Demo Features

  • 2 Mayors to choose from, each with their own playstyle
  • 54 cards to build your deck with
  • 7 weather conditions to survive through Spring
  • 4 Angels to seek blessings from each run
  • Various festivals, random events, and synergies to discover. Each run will feel fresh.
  • Multiple phantomlings and disasters that will keep you on your toes


Availability

Little Tree Kingdom is in development for PC (Steam). A free demo is available now. The full release date will be announced later.



About Bumi Studio

Bumi Studio is an Indonesian indie game development studio based in Malang, Indonesia. Little Tree Kingdom is their debut PC game.

About Web Global Gaming

Web Global Gaming is a Singapore-based indie game development studio. Little Tree Kingdom is developed in collaboration with Bumi Studio.

Solo Studio Lone Piggy Reveals roguelite deckbuilder “KEGS OF ETERNITY”

Solo studio Lone Piggy today unveiled Kegs of Eternity, a roguelite deckbuilder set in a ruined dwarven settlement. The Steam page is up now and a playable demo is planned for late 2026 and Early Access launching in early 2027.

In Kegs of Eternity, players guide one of seven stubborn dwarves through procedurally generated dungeons, build decks across runs, brew beers with mechanical effects, and drag hard-earned loot back to a hub that begins as smoking rubble and grows back into a thriving dwarven settlement as they progress. Every dungeon room is a real space the player walks through – a classic Zelda-style top-down view for exploration, side-view when combat begins.

The pitch is “Slay the Spire’s deckbuilding having a baby with Darkest Dungeon’s metagame, with a sprinkling of classic Zelda dungeon crawling.” Each dwarf has a distinct deck, perk tree, and starting loadout. Beers brewed at the Tavern are packed into provisions and cracked open mid-dungeon – some buff stats, some cure ailments, some carry hangovers on the way back out.

Between runs, the settlement drives long-term progression: rebuild the Blacksmith for new gear, restore the Tavern to brew stronger beers, upgrade the Great Hall for permanent run bonuses. Every building unlocks a fresh reason to dive back in.

The game also ships with a built-in weekly poll system. Players vote in-game, on what gets built next – a direct community feedback channel intended to shape development in Early Access.

“This is a game I’ve been wanting to make for nine years. Not continuously, but always in the back of my head – never really parked, just adding something here or there as time allowed. Coming back to solo dev to actually build it has been worth every late night,” said Petrucio, who shipped Marvel’s Iron Man VR and Batman: Arkham Shadow with Camouflaj before founding Lone Piggy.

Kegs of Eternity will appear in Steam Deckbuilders Fest from May 4-11, 2026, as a wishlist-stage entry. A playable demo is planned for late 2026, ahead of Early Access in early 2027.

KEY FEATURES
– Seven playable dwarves, each with a distinct deck, perk tree, and starting kit
– A hybrid camera that toggles between top-down dungeon exploration andside-view  tactical combat
– Procedural dungeons built from hand-authored, fully traversable rooms
– A persistent settlement hub: rebuild buildings, unlock cards, brew beers, earn run-wide bonuses
– A deep brewing system with beers that buff, debuff, heal, and occasionally hurt
– Weekly in-game polls that let players directly influence ongoing development
– A full campaign with branching missions and meaningful pre-run provisioning choices

AVAILABILITY
Steam page
Reveal trailer
Demo: planned for late 2026
Early Access: early 2027

ABOUT LONE PIGGY
Lone Piggy is the solo studio of Petrucio, who worked on Marvel’s Iron Man VR and Batman: Arkham Shadow with Camouflaj before returning to independent development. Kegs of Eternity is the studio’s debut title.