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Rogue Reigns Set for October 28th Release, New Gameplay Trailer Unveiled and Steam Playtest also Announced


Indie developer Venn Studios has announced that Rogue Reigns, its party-based dark fantasy roguelike deckbuilder, will launch on October 282026 for PC, Xbox Series XS, Playstation 5, Mobile (android/Ios) and Nintendo Switch 2. Alongside the release date announcement, a brand-new gameplay trailer has been unveiled and players are invited to take part in a limited-time Steam playtest running from August 27 through September 3.  The new gameplay trailer offers a closer look at Rogue Reigns’ strategic combat, party management, character synergies and procedural worlds, giving players a deeper look at the systems that will define each run.

Watch the new official gameplay trailer here.

Get Ready to Play Rogue Reigns

The playtest will showcase the game’s core party-based deckbuilding systems, including strategic combat, character synergies, party composition and the choices that shape each run. Players are encouraged to experiment with different heroes, decks and strategies, then share feedback with Venn Studios as development continues toward release.

You can sign up now via the Rogue Reigns Steam page. Access will be available from August 27 through September 3, giving players one week to experience the game ahead of its October 28 launch.

Sign up for the Rogue Reigns Steam Playtest here.

A Deckbuilder Built Around the Whole Party

At the core of Rogue Reigns is a party-based approach to deckbuilding. Players control three heroes simultaneously, with each character bringing their own deck, abilities and role to the battlefield. Managing the strengths and relationships between the three heroes is central to building an effective party and adapting to the challenges of each run.

Limited rewards and evolving encounters force players to make meaningful strategic decisions throughout their journey, while character synergies and multiple party compositions create opportunities for different builds and playstyles.

“We’ve spent years studying what makes deckbuilders compelling and listening closely to the community around the genre,” said Hugo Neri, CEO of Venn Studios. “With Rogue Reigns, we wanted to build an experience where the entire party matters, every decision can change the course of a run, and players are constantly discovering new combinations and strategies. The upcoming playtest is an important opportunity for us to bring that experience to more players and continue refining the game ahead of launch.”

Built by Deckbuilder Experts, Designed for the Community

Before becoming a game studio, Venn Studios built its reputation inside the deckbuilding community. Through its YouTube channel which now has more than 108,000 subscribers, the São Paulo-based team spent years analyzing the genre, publishing videos about deckbuilders, design philosophy and the systems that make these games work. That direct connection with players has helped shape Rogue Reigns from the ground up. The studio’s ongoing dialogue with fans and genre enthusiasts has informed multiple playtests and design iterations, helping transform the game into a systems-driven experience built with player feedback at its core.

Rogue Reigns Key Features:

 Party-Based Deckbuilding – Control three heroes simultaneously, each with their own deck and role

● Deep Synergy System – Character interactions create layered, emergent strategies

● Meaningful Progression – Limited rewards encourage players to make strategic choices about how they develop their party

● Hand-Drawn Characters, Procedural Worlds – Expressive character art meets generated 3D environments that react to combat

● The Stalker – Something hunts your party across the map. The world reacts before you see it

● 10+ Party Compositions at Launch – High replayability with diverse builds and playstyles

● Proprietary Wildcard Engine – Built from the ground up for systemic gameplay and visual fidelity

● Striking 3D Visual Style – A rare aesthetic in the genre, blending stylization with depth

● Community-Driven Development – Shaped by player feedback across global playtests and events

Players can wishlist Rogue Reigns on Steam and join the upcoming Steam playtest running August 27–September 3. 

Stay up to date on Rogue Reigns via InstagramYouTube, and the official website and don’t forget to wishlist the game on Steam today!


About Venn Studios


Venn Studios is an independent game development studio based in São Paulo, Brazil. Founded by a team of passionate creators and genre enthusiasts, the studio focuses on building innovative systems-driven experiences. Rogue Reigns marks the studio’s debut title, developed using its proprietary Wildcard engine and shaped through close collaboration with a global player community.

We Were Here Tomorrow Announces October Launch at Future Game Show at Gamescom


Total Mayhem Games has announced that We Were Here Tomorrow, the latest entry in the acclaimed cooperative puzzle adventure series, will launch this October on SteamPS5, and Xbox Series X|S. The announcement premiered today during Future Games Show at gamescom, alongside a new trailer offering players their closest look yet at the mysteries awaiting inside the Norček facility. 

Watch the We Were Here Tomorrow – Release Date Trailer here

Following a successful Steam Next Fest demo that gave a first taste of the adventure, We Were Here Tomorrow now enters the final stretch before launch. The latest trailer offers a closer look at the game’s retro-futuristic setting, from the mysterious rooms and high-tech facilities of Norček Industries to the mind-bending puzzles that challenge the rules of time, gravity, and space. It also showcases the communication-driven challenges that have become a hallmark of the We Were Here series, where players must share what they see, trust their partner, and combine their unique perspectives to overcome obstacles together. 

In We Were Here Tomorrow, two Explorers awaken in separate containment pods deep within the enigmatic Norček Facility. Guided by charismatic director Kathleen Bowe, players must work together to overcome increasingly complex asymmetrical puzzles while uncovering the truth behind the facility, its technology, and the events that brought them there.

Communication remains the heart of the experience. Armed with walkie-talkies and different tools, each player encounters unique clues, perspectives, and mechanics, making clear communication and trust essential for survival and success.

We Were Here Tomorrow Key Features:

  • A shared adventure: When fate takes an unexpected turn, two Explorers find themselves trapped inside a mysterious facility. With only each other to rely on, they must uncover its secrets and decide what Tomorrow will hold.
  • Asymmetrical co-op puzzling: No two Explorers experience the facility the same way. Trust your partner, communicate through your walkie-talkies, and combine your unique perspectives to solve puzzles that challenge the rules of time, gravity, and space.
  • Two players, two distinct roles: You and your partner each have a different role to play, with your own high-tech tool at your disposal. Work together and use your equipment in creative ways to overcome obstacles that neither of you could face alone.
  • A mystery in an imagined 80s future: Explore Norček Industries and uncover the secrets behind its experiments and missing research team. Journey through a retro-futuristic world brought to life by striking environments and a nostalgic synthwave soundtrack.

Related Links:


Official Website
Steam Store Page
PlayStation Store Page
XBOX Store Page
Discord
X
Instagram
YouTube



About Total Mayhem Games


Total Mayhem Games is an independent game development studio based in Rotterdam, the Netherlands. The studio launched in 2017 with the free cooperative puzzle adventure We Were Here on Steam and has since expanded the series with We Were Here Too (2018), We Were Here Together (2019), We Were Here Forever (2022), We Were Here Expeditions: The Friendship (2023), and soon We Were Here Tomorrow (2026). Today, the studio has grown into a team of 40+ developers and has reached over 15 million players. They have continued to expand the franchise with the long-awaited fifth entry, We Were Here Tomorrow, currently in development for Steam, PlayStation 5, and Xbox Series X|S and launching October 2026.

Press Contact
Bram van Lith (Game Drive)
press@totalmayhemgames.com

Active Matter Launching September 15th on Steam, Xbox Series X|S and PS5


Gaijin Entertainment and Matter Team is pleased to announce that hardcore online shooter Active Matter will launch on September 15, 2026 on Steam, Xbox Series X|S, and PS5. Players who previously purchased the early version of Active Matter through the Gaijin Store will get access to the similar edition of the game on their Steam account for free. They will also be able to link their progress between the Gaijin Store and Steam versions, allowing them to continue playing on a PC platform of their choice without losing progression.

Watch the Active Matter Release Date Reveal Trailer Here

Active Matter is set in a hostile, unstable multiverse where realistic gunplay collides with twisted environments, gravity-defying anomalies, SCP-style strange objects and monsters. Enemies attack from unexpected angles, and locations like a Soviet closed island, a Central Africa quarantine zone and a dilapidated North American can feel familiar and alien at the same time. Players search for valuable active matter – a substance capable of bending time and space, fight aggressive quantum-unstable zone dwellers and fellow human operatives alike, complete objectives, secure loot, and get back to safety only to plan the next move.

“Active Matter was built around the idea of entering a place on our own Earth where almost nothing behaves the way it should – except your weapon,” said Andrey Zhbannikov, Game Director of Active Matter“We’re now ready to invite the gamers to the world we were building and polishing for the last few years”.

Early version of Active Matter was extensively tested at Gaijin.Net, with the latest major update featuring a decaying American city and new weapons coming in a few days. After the September launch, new updates will regularly bring even more new content and open doors to the new parts of the multiverse, full of anomalies and monsters that will bend your perception of reality.

Active Matter will be available for purchase in several editions, with the standard one priced at 29.99 USD/Euro in relevant regions.


About Gaijin Entertainment


Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/

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Rogue Reigns Set for October 28th Release, New Gameplay Trailer Unveiled and Steam Playtest also Announced


Indie developer Venn Studios has announced that Rogue Reigns, its party-based dark fantasy roguelike deckbuilder, will launch on October 282026 for PC, Xbox Series XS, Playstation 5, Mobile (android/Ios) and Nintendo Switch 2. Alongside the release date announcement, a brand-new gameplay trailer has been unveiled and players are invited to take part in a limited-time Steam playtest running from August 27 through September 3.  The new gameplay trailer offers a closer look at Rogue Reigns’ strategic combat, party management, character synergies and procedural worlds, giving players a deeper look at the systems that will define each run.

Watch the new official gameplay trailer here.

Get Ready to Play Rogue Reigns

The playtest will showcase the game’s core party-based deckbuilding systems, including strategic combat, character synergies, party composition and the choices that shape each run. Players are encouraged to experiment with different heroes, decks and strategies, then share feedback with Venn Studios as development continues toward release.

You can sign up now via the Rogue Reigns Steam page. Access will be available from August 27 through September 3, giving players one week to experience the game ahead of its October 28 launch.

Sign up for the Rogue Reigns Steam Playtest here.

A Deckbuilder Built Around the Whole Party

At the core of Rogue Reigns is a party-based approach to deckbuilding. Players control three heroes simultaneously, with each character bringing their own deck, abilities and role to the battlefield. Managing the strengths and relationships between the three heroes is central to building an effective party and adapting to the challenges of each run.

Limited rewards and evolving encounters force players to make meaningful strategic decisions throughout their journey, while character synergies and multiple party compositions create opportunities for different builds and playstyles.

“We’ve spent years studying what makes deckbuilders compelling and listening closely to the community around the genre,” said Hugo Neri, CEO of Venn Studios. “With Rogue Reigns, we wanted to build an experience where the entire party matters, every decision can change the course of a run, and players are constantly discovering new combinations and strategies. The upcoming playtest is an important opportunity for us to bring that experience to more players and continue refining the game ahead of launch.”

Built by Deckbuilder Experts, Designed for the Community

Before becoming a game studio, Venn Studios built its reputation inside the deckbuilding community. Through its YouTube channel which now has more than 108,000 subscribers, the São Paulo-based team spent years analyzing the genre, publishing videos about deckbuilders, design philosophy and the systems that make these games work. That direct connection with players has helped shape Rogue Reigns from the ground up. The studio’s ongoing dialogue with fans and genre enthusiasts has informed multiple playtests and design iterations, helping transform the game into a systems-driven experience built with player feedback at its core.

Rogue Reigns Key Features:

 Party-Based Deckbuilding – Control three heroes simultaneously, each with their own deck and role

● Deep Synergy System – Character interactions create layered, emergent strategies

● Meaningful Progression – Limited rewards encourage players to make strategic choices about how they develop their party

● Hand-Drawn Characters, Procedural Worlds – Expressive character art meets generated 3D environments that react to combat

● The Stalker – Something hunts your party across the map. The world reacts before you see it

● 10+ Party Compositions at Launch – High replayability with diverse builds and playstyles

● Proprietary Wildcard Engine – Built from the ground up for systemic gameplay and visual fidelity

● Striking 3D Visual Style – A rare aesthetic in the genre, blending stylization with depth

● Community-Driven Development – Shaped by player feedback across global playtests and events

Players can wishlist Rogue Reigns on Steam and join the upcoming Steam playtest running August 27–September 3. 

Stay up to date on Rogue Reigns via InstagramYouTube, and the official website and don’t forget to wishlist the game on Steam today!


About Venn Studios


Venn Studios is an independent game development studio based in São Paulo, Brazil. Founded by a team of passionate creators and genre enthusiasts, the studio focuses on building innovative systems-driven experiences. Rogue Reigns marks the studio’s debut title, developed using its proprietary Wildcard engine and shaped through close collaboration with a global player community.

We Were Here Tomorrow Announces October Launch at Future Game Show at Gamescom


Total Mayhem Games has announced that We Were Here Tomorrow, the latest entry in the acclaimed cooperative puzzle adventure series, will launch this October on SteamPS5, and Xbox Series X|S. The announcement premiered today during Future Games Show at gamescom, alongside a new trailer offering players their closest look yet at the mysteries awaiting inside the Norček facility. 

Watch the We Were Here Tomorrow – Release Date Trailer here

Following a successful Steam Next Fest demo that gave a first taste of the adventure, We Were Here Tomorrow now enters the final stretch before launch. The latest trailer offers a closer look at the game’s retro-futuristic setting, from the mysterious rooms and high-tech facilities of Norček Industries to the mind-bending puzzles that challenge the rules of time, gravity, and space. It also showcases the communication-driven challenges that have become a hallmark of the We Were Here series, where players must share what they see, trust their partner, and combine their unique perspectives to overcome obstacles together. 

In We Were Here Tomorrow, two Explorers awaken in separate containment pods deep within the enigmatic Norček Facility. Guided by charismatic director Kathleen Bowe, players must work together to overcome increasingly complex asymmetrical puzzles while uncovering the truth behind the facility, its technology, and the events that brought them there.

Communication remains the heart of the experience. Armed with walkie-talkies and different tools, each player encounters unique clues, perspectives, and mechanics, making clear communication and trust essential for survival and success.

We Were Here Tomorrow Key Features:

  • A shared adventure: When fate takes an unexpected turn, two Explorers find themselves trapped inside a mysterious facility. With only each other to rely on, they must uncover its secrets and decide what Tomorrow will hold.
  • Asymmetrical co-op puzzling: No two Explorers experience the facility the same way. Trust your partner, communicate through your walkie-talkies, and combine your unique perspectives to solve puzzles that challenge the rules of time, gravity, and space.
  • Two players, two distinct roles: You and your partner each have a different role to play, with your own high-tech tool at your disposal. Work together and use your equipment in creative ways to overcome obstacles that neither of you could face alone.
  • A mystery in an imagined 80s future: Explore Norček Industries and uncover the secrets behind its experiments and missing research team. Journey through a retro-futuristic world brought to life by striking environments and a nostalgic synthwave soundtrack.

Related Links:


Official Website
Steam Store Page
PlayStation Store Page
XBOX Store Page
Discord
X
Instagram
YouTube



About Total Mayhem Games


Total Mayhem Games is an independent game development studio based in Rotterdam, the Netherlands. The studio launched in 2017 with the free cooperative puzzle adventure We Were Here on Steam and has since expanded the series with We Were Here Too (2018), We Were Here Together (2019), We Were Here Forever (2022), We Were Here Expeditions: The Friendship (2023), and soon We Were Here Tomorrow (2026). Today, the studio has grown into a team of 40+ developers and has reached over 15 million players. They have continued to expand the franchise with the long-awaited fifth entry, We Were Here Tomorrow, currently in development for Steam, PlayStation 5, and Xbox Series X|S and launching October 2026.

Press Contact
Bram van Lith (Game Drive)
press@totalmayhemgames.com

Active Matter Launching September 15th on Steam, Xbox Series X|S and PS5


Gaijin Entertainment and Matter Team is pleased to announce that hardcore online shooter Active Matter will launch on September 15, 2026 on Steam, Xbox Series X|S, and PS5. Players who previously purchased the early version of Active Matter through the Gaijin Store will get access to the similar edition of the game on their Steam account for free. They will also be able to link their progress between the Gaijin Store and Steam versions, allowing them to continue playing on a PC platform of their choice without losing progression.

Watch the Active Matter Release Date Reveal Trailer Here

Active Matter is set in a hostile, unstable multiverse where realistic gunplay collides with twisted environments, gravity-defying anomalies, SCP-style strange objects and monsters. Enemies attack from unexpected angles, and locations like a Soviet closed island, a Central Africa quarantine zone and a dilapidated North American can feel familiar and alien at the same time. Players search for valuable active matter – a substance capable of bending time and space, fight aggressive quantum-unstable zone dwellers and fellow human operatives alike, complete objectives, secure loot, and get back to safety only to plan the next move.

“Active Matter was built around the idea of entering a place on our own Earth where almost nothing behaves the way it should – except your weapon,” said Andrey Zhbannikov, Game Director of Active Matter“We’re now ready to invite the gamers to the world we were building and polishing for the last few years”.

Early version of Active Matter was extensively tested at Gaijin.Net, with the latest major update featuring a decaying American city and new weapons coming in a few days. After the September launch, new updates will regularly bring even more new content and open doors to the new parts of the multiverse, full of anomalies and monsters that will bend your perception of reality.

Active Matter will be available for purchase in several editions, with the standard one priced at 29.99 USD/Euro in relevant regions.


About Gaijin Entertainment


Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/

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