Cleared Hot: Chapter 2 – Jungle Storm Set to Arrive October 15th


MicroProse and Not Knowing Corporation today announced that Jungle Storm, the second campaign for Cleared Hot, launches on October 15th as a free update for everyone who owns the game.

Watch the Cleared Hot | Chapter 2: Jungle Storm Teaser Trailer here

The new campaign brings nine missions, with playtime comparable to Chapter 1, and sends you into rain and lightning against a wider range of threats. Every helicopter also gains a unique ability inspired by its real-world role, while a new Utility slot gives pilots more ways to respond when a mission goes sideways.


What’s new in Jungle Storm:

  • A new nine-mission campaign with playtime comparable to Chapter 1, plus a new boss fight we’re keeping under wraps.
  • Two new helicopters: the Ka-52 and the MH-53. The winners of a helicopter poll.
  • Unique abilities for all 11 helicopters, reflecting how each aircraft is used in the real world.
  • A Utility slot for every helicopter, with flares, chaff, EMP, airstrikes, and smoke grenades available as in-world pickups, as well as upgrades in the hangar.
  • Rain and lightning across the Jungle Storm campaign.
  • New enemies, including BTRs, Shilkas, gunboats, swift boats, drone swarms, and new turrets.
  • Helicopter skins purchasable with in-game currency.
  • A level editor and early file-based modding support, giving players a starting point for making their own content.
  • Reworked gun overheating with a new indicator.

The update also includes fixes and changes shaped by player feedback on Chapter 1.

Cleared Hot is available now in Steam Early Access. Follow the game on Steam for the October 15 launch, and join the Discord or newsletter for more updates.


About MicroProse

MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking classics and cult titles like Falcon, F-15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series, and many more simulation products that sold millions of copies each at retail. Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers like Highfleet, Sea Power, Regiments, and many others.


About Not Knowing Corporation

Not Knowing Corporation is a small creative studio, creating games and encouraging curiosity and creative projects.

“Not Knowing” is a reminder to ourselves that all creative exploration starts by assuming we don’t know the answer. It’s often given as a prompt in meditation: “start by not knowing your breath”, to allow the meditator to really actually experience breathing again.

“The magic is not in the analyzing or the understanding. The magic lives in the wonder of what we do not know.”
― Rick Rubin, The Creative Act: A Way of Being

By naming the company this, MicroProse hopes to root themselves firmly in this pillar of creativity, and to encourage others to live with curiosity.


Contact:

MicroProse Public Relations

Email: davide.pessach@microprose.com

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